Creating Consumer Communication in Online MediaA presentation on a research project, Imaginary Organisations 1998-05-11 by Anders Lundkvist |
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This is just a small documentation to my presentation. It gives you the opportunity to study some of the cases I presented on your known. Remember, as I pointed out several times the techniques, applications and thoughts are developing very fast. Some of the links will soon be outdated. If you want to keep in touch, please send an email to anders.lundkvist@bat.se
I started out presenting my field of research, where I am trying understand the
The agenda for todays presentation was perspective on theories of marketing and organization, in combination with Online Media.
If you are interested in what I presented, I strongly recomend that you read the article "Interactive media face artifcial consumers and marketing theory must re-think", http://www.chapmanhall.com/mc/mc0401ind.html, co-written with Richard Gatarski. I also refered heavily to Shelly Turkle and her book "Life on the Screen".
| History: | Marketing Theories from the old physical world |
| Present: | virtual worlds have emerged |
| Future: | We ask, are new Marketing Theories required? |
Problem
The conceptual roles of
are changing as production and consumption develop new patterns.
Market Communication originates from a view on communication as directed from the producer to the consumer and use Presuppositions, like
Online and Interactive Media bring new opportunities to communication. I also gave you the hint to think of Interactivity not as a characterstic of the media, but rather as an organizational competence, allowing continously conversation within the market.
A few cases illustrated Consumer Conversation:
If we learned that producers need to learn a lot about Consumer Conversation in Online Media, this process of learning also need an understanding of new artificial actors as Agents in Electronic Commerce.
Agents differ from other software in any of the follwing aspects, they are supposed to be:
Try some Agents by yourself and try to understand how they will affect the markeplace:
New applications
New middlemen in customer communication
Who is organizing customer communication?
And finally, Virtual Worlds and Avatars are supplementing other artificial actors